Exodus: An Exploration for the True Futurism Fanatic.

For a particular breed of science-fiction fan, the announcement of Exodus stood as the most impactful moment from a recent gaming awards ceremony. It's worth noting, those very fans might not have grasped its full implications during the initial showcase.

Exodus, the first project from a recently established studio filled with veteran talent from a famous RPG developer, was initially unveiled a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a spectacle-filled trailer. Prior to this presentation, the studio's leadership discussed some of the real scientific ideas that form the foundation for the game's universe: time dilation, biological engineering, and galactic expansion. These are all appropriately dense ideas, which are inherently difficult to express in a brief, marketing-driven trailer.

“I wish some of those innovative and new ideas were shown in the trailer. What I perceived was ‘standard man in space,’” wrote one observer. Another responded, “My impression was ‘we have a well-known space opera RPG at home.’” Reactions in community spaces were correspondingly divided.

The trailer's strategy clearly is understandable from a business perspective. When striving to capture attention during a lengthy deluge of game announcements, what is more marketable: A group contemplating the intricacies of Einsteinian physics? Or enormous robots exploding while additional mechs fire energy beams from their armor? However, in opting for spectacle, the developers omitted to include the quieter details that make Exodus one of the more intriguing scientifically rigorous games on the horizon. Let's delve deeper.


Evolved or Alien?

Does Exodus feature aliens? No. That's complicated. Recall that image near the beginning of the trailer, depicting a being with metallic skin and metal components integrated into their form. That was certainly an alien, correct? The truth hinges on your stance regarding one of the game's core thematic dilemmas: If you applied gradual replacement logic to the human DNA, is what remains still human?

“We want the Celestials... for a player who isn't dedicate significant amounts of time into learning the backstory, to still understand the fundamental idea that they're transhuman descendants, recognize that they’re an foe you have to deal with... But also, ultimately, make sure it's fun and that they're compelling and that they function effectively to encounter,” explained the studio's general manager.

Comprehending how these otherworldly beings aren't by definition aliens requires understanding enormous expanses of both the galaxy and history. Time dilation — the scientific principle that time moves at a reduced rate for faster-moving objects — is an fundamental core tenet of Exodus’ fictional framework. Here are the essentials: Humanity leaves a depleted Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human colonists arrive ages before others. Those early arrivals extensively engineered their biology and adopted the “Celestial” title.

“There’s multiple tiers of evolution. The people who got to the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see standard humans as essentially unevolved, inferior, not really worthy for the higher tiers of society,” stated the game's lead writer.

Exodus is set approximately 40,000 years in the future. Reflect on that scale — that's essentially all of our documented past repeated ten times over. Now imagine what humans would become if they spent ten entire human histories mastering the limits of biotech. You would not possibly recognize the end product as human. You might very well believe you're observing an alien. The most vicious branch of Celestial, known as the Mara-Yama, can assume various forms. Some possess fangs and appendages and stand enormously tall. Others are covered in chitinous shells. According to companion lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a fleshy blob attached to a head.


Building a Sci-Fi Canon

Amidst the explosions, lasers, and war beasts, you might have glimpsed snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, operates a shiny machine that radiates a etherial glow. A spaceship jets into a portal and vanishes at incredible speed. This all seems beyond human achievement, the kind of tech attributed to a Type 3 civilization. Yet, these are further examples of wonders that appear alien but are ultimately derived in our species' own ascension.

Beyond the core development team, the Exodus canon is being authored by what the narrative lead called a duo of “sci-fi giants.” One bestselling author has already published a doorstopper novel set in the universe, with another planned, while another prolific writer has penned a series of short stories. Bringing such established science-fiction writers into the project years before the game's release has allowed the studio to develop a layered fictional universe as a backdrop for the game.

“It was really a joint venture. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all fit together... With someone as established, you don't want to constrain him. You want to give him room to explore,” the narrative director said of the collaboration.

One key scene shows Jun appearing to shape the ground beneath him, forming stone into a instant bridge. This material, called livestone, responds to mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were allowed limited technologies by the Celestials. Since Jun demonstrates this ability, questions are raised about his nature.

“Jun's not technically a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, stating that the ability to interact with Celestial technology is a “key part of the game.”

The vast scale of the Exodus setting — both in physical space and temporal scope — means there is ample room for multiple stories to coexist, pulling from the same established rules without causing interference.


Tales of Time and Loss

Although Exodus has been publicly known for a couple of years and won't arrive, several stories have already told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials utterly alien to her experience. An episode of a television series recounts a tragic story about a father pursuing his daughter across star systems, with time dilation imparting devastating effects on their family; by the time he finds her, she has experienced many years.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abandoned by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun eating away at everything, including vital life support systems, and Jun must use his unique powers to {find a solution|stop

Adam White
Adam White

A passionate storyteller and writing coach, Elara shares her expertise to help aspiring authors find their voice and succeed.