The Divinity Developer Explains Its Application of Machine Learning for New Project
The studio behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently teased its upcoming project, creating significant excitement within the player base. However, follow-up remarks from the studio's co-founder have added nuance to the conversation, addressing the team's stance toward machine learning.
AI as a Creative Assistant, Not a Substitute
In a recent message, the studio's founder outlined that the developer is using AI technology for certain preliminary functions. These involve developing pitch decks, producing early-stage visual ideas, and creating temporary copy.
Crucially, Vincke made clear that the end assets in the game will be created exclusively by real creatives. "Larian is creating all the content in-house," he said.
Larian is continuously increasing our roster of writers and are busily putting together narrative groups.
Since visual development is being explicitly referenced — we right now have 23 concept artists and have job openings for additional artists.
All our efforts we do is supplementary and focused on enabling creatives to spend more time on making content.
Any ML tool implemented properly is additive to a creative team routine, not a substitute for their craft.
Tempering Reactions with Clear Intent
The news of AI usage initially sparked unease among portions of the fanbase. In reply, Vincke provided further elaboration on online platforms.
"Our team utilizes AI tools to research ideas, just like we use the internet and art books," he explained. "During the very early ideation stages we use it as a rough outline for composition which we then swap out with authentic concept art."
He added, "Larian brings on artists for their inherent skill, not for their capacity to replicate what a AI generates."
Three Pillars of Practical Application
Vincke had previously outlined the company's targeted strategy to machine learning, categorizing its use into three main pillars:
- Streamlining Repetitive Work: This includes polishing mocap data, voice editing, and technical processes like retargeting animations.
- Fast-Tracked Experimentation: Using tools to rapidly prototype simple models of gameplay ideas to validate concepts before complete production.
- Long-Term Aspirations: Investigating how AI could in the future enhance innovative reactivity, specifically in creating dynamic reactions in a detailed game universe.
He explicitly noted that core creative disciplines — such as visual art — are are absolutely not departments where the company is cutting artistic talent. In fact, Larian is actively hiring in these very roles.
"Larian is not launching a game with any AI components, and we are certainly not considering trimming down creatives to substitute them with AI," Vincke concluded.